Convert complete PBR texture sets into Unity URP or HDRP, Unreal ORM, Godot 4, Blender, Three.js, or glTF packages with target-correct channels, normal maps, settings, and import helpers.
Best for: Cross-engine texture conversion, material migration, and reliable handoff
Start with: PBR texture maps or ZIP. Output: Engine-ready ZIP, textures, settings, helper.
Convert a PBR Texture Set
Starter workflow for scanning a complete PBR texture set, inspecting measured map and cross-set issues, applying deterministic repairs, and exporting for UEFN, Unity, Unreal, Roblox, or Minecraft.
Best for: Final PBR validation, repair, channel packing, and engine handoff
Start with: Material ZIP or texture maps. Output: Repaired maps, engine ZIP, JSON report.
Run Material Preflight
Detect baked shadows, directional light, highlights, exposure loss, and reflectivity risk; inspect the heatmaps and neutral estimate; then create a cleaner base-color texture.
Best for: Photo-to-albedo cleanup, scanned surfaces, and photogrammetry textures
Start with: Texture photo or scan. Output: Detector JSON and corrected PNG.
Detect Baked Lighting
Drop a GLB to orbit the model, inspect every PBR material, extract the original embedded images, and download a ZIP with a readable material manifest.
Best for: glTF audits, asset recovery, engine handoff, and texture reuse
Start with: Binary glTF (.glb). Output: ZIP, images, JSON.
Extract GLB Textures
Fill hidden RGB around transparent texture edges without changing alpha, inspect dark or light halos, and export a corrected PNG at the original size.
Best for: Sprites, decals, foliage, UI textures, and texture atlases
Start with: Transparent PNG or WebP. Output: PNG.
Fix Transparent Edges
Compare straight and premultiplied alpha, reproduce black or white outlines, probe exact RGBA edge math, and export corrected transparent pixels.
Best for: Sprites, VFX, decals, UI, cutouts, and renderer handoff debugging
Start with: Transparent PNG or WebP. Output: Corrected PNG and pixel diagnosis.
Inspect Alpha Mode
Upload a texture set or ZIP to calculate download size, decoded GPU memory, mip overhead, platform estimates, compression options, and optimization savings.
Best for: Desktop, mobile, Unity, Unreal, Roblox, VRChat, and Quest budgets
Start with: Texture set or ZIP. Output: JSON, CSV, doctor plan.
Analyze Texture Memory
Rotate every material map together while transforming tangent-space normal vectors, converting OpenGL or DirectX Y conventions, and preserving the set as one export package.
Best for: Reorienting complete PBR materials without broken normal lighting
Start with: Texture maps or ZIP. Output: PNG, WebP, ZIP, JSON.
Rotate a PBR Texture Set
Extract exact colors from a sprite sheet, map replacements across every frame, preview the animation, and export clean variants without redrawing the art.
Best for: Team colors, enemy variants, skins, and rarity tiers
Start with: Sprite sheet. Output: PNG, ZIP, JSON, GPL.
Open Palette Swapper
Plan a readable pass lineup, reverse-calculate Robux prices, crop circular-safe icons, write store copy, and generate secure Luau templates in one launch pack.
Best for: Permanent Roblox perks, pricing, icons, and implementation
Start with: Pass concept. Output: ZIP, CSV, PNG, Luau.
Build Roblox Game Passes
Design classes and prerequisites, tune costs and unlock levels, catch unreachable paths, simulate player builds, and inspect the balance before implementation.
Best for: RPG progression, talent trees, class design, and balance reviews
Start with: Progression rules. Output: JSON, SVG, PNG.
Open Skill Tree Builder
Start from 48 genre-and-logic templates, edit currency sources, sinks, prices, player behavior, and XP curves, then simulate and export the complete model.
Best for: Game economy design, XP pacing, item pricing, and pre-launch balance reviews
Start with: A game template or custom rewards, costs, use rates, and progression goals. Output: XLSX, JSON, CSV, TXT, share link.
Balance a Game Economy
Convert one source image into an aligned albedo, normal, roughness, height, AO, metallic, and emission map stack with a 3D review step.
Best for: Image-to-PBR conversion and engine-ready material stacks
Start with: Photo, scan, render, or texture. Output: PBR maps and engine ZIPs.
Explore PBR Map Generation
Describe a material, generate a seamless texture direction, refine variations, and move the approved source into the PBR workflow.
Best for: Inventing tileable game surfaces from a material brief
Start with: Text prompt or reference direction. Output: Seamless texture variations.
Explore AI Texture Generation
Generate a 2:1 panoramic environment from text or an image, inspect the full 360-degree wrap, and export it for scene lighting.
Best for: Custom skies, reflections, look development, and environment lighting
Start with: Text prompt or reference image. Output: 2:1 panorama, PNG, HDR.
Explore AI HDRI Generation
Generate or import Gaussian splats, clean and edit the scene, add colliders, run a walk test, and package the result from one focused studio.
Best for: Prompt-to-splat concepts, scene cleanup, and playable splat worlds
Start with: Prompt, images, video, PLY, or SPZ. Output: SPZ, PLY, colliders, project package.
Open Splat Studio
Build playable mesh worlds with terrain, roads, water, lighting, foliage, props, and reusable scene exports in a browser-based 3D workspace.
Best for: Playable environments, level blocking, and game-ready world packages
Start with: Blank scene, terrain, or 3D assets. Output: GLB, glTF, FBX, world package.
See World Builder
Build seamless procedural textures as reusable node recipes, preview each connected step, and export a complete PBR package without AI.
Best for: Repeatable procedural materials and editable texture recipes
Start with: Node graph recipe. Output: PBR maps and reusable graph.
Explore the Texture Node Editor