Complete PLAYTEX AI tool directory

Game asset tools that move the work forward

Choose from 18 focused browser workflows for generating PBR maps, textures, environments, splat worlds, and procedural materials or for inspecting, repairing, converting, and optimizing assets.

Browse every tool

PBR Engine Converter

Convert complete PBR texture sets into Unity URP or HDRP, Unreal ORM, Godot 4, Blender, Three.js, or glTF packages with target-correct channels, normal maps, settings, and import helpers.

Best for: Cross-engine texture conversion, material migration, and reliable handoff

Start with: PBR texture maps or ZIP. Output: Engine-ready ZIP, textures, settings, helper.

Convert a PBR Texture Set

PLAYTEX AI Material Preflight

Starter workflow for scanning a complete PBR texture set, inspecting measured map and cross-set issues, applying deterministic repairs, and exporting for UEFN, Unity, Unreal, Roblox, or Minecraft.

Best for: Final PBR validation, repair, channel packing, and engine handoff

Start with: Material ZIP or texture maps. Output: Repaired maps, engine ZIP, JSON report.

Run Material Preflight

Material Delighter / True Albedo Cleaner

Detect baked shadows, directional light, highlights, exposure loss, and reflectivity risk; inspect the heatmaps and neutral estimate; then create a cleaner base-color texture.

Best for: Photo-to-albedo cleanup, scanned surfaces, and photogrammetry textures

Start with: Texture photo or scan. Output: Detector JSON and corrected PNG.

Detect Baked Lighting

GLB Texture Extractor

Drop a GLB to orbit the model, inspect every PBR material, extract the original embedded images, and download a ZIP with a readable material manifest.

Best for: glTF audits, asset recovery, engine handoff, and texture reuse

Start with: Binary glTF (.glb). Output: ZIP, images, JSON.

Extract GLB Textures

Alpha Bleed Fixer

Fill hidden RGB around transparent texture edges without changing alpha, inspect dark or light halos, and export a corrected PNG at the original size.

Best for: Sprites, decals, foliage, UI textures, and texture atlases

Start with: Transparent PNG or WebP. Output: PNG.

Fix Transparent Edges

Alpha Mode Inspector

Compare straight and premultiplied alpha, reproduce black or white outlines, probe exact RGBA edge math, and export corrected transparent pixels.

Best for: Sprites, VFX, decals, UI, cutouts, and renderer handoff debugging

Start with: Transparent PNG or WebP. Output: Corrected PNG and pixel diagnosis.

Inspect Alpha Mode

Texture Budget & VRAM Analyzer

Upload a texture set or ZIP to calculate download size, decoded GPU memory, mip overhead, platform estimates, compression options, and optimization savings.

Best for: Desktop, mobile, Unity, Unreal, Roblox, VRChat, and Quest budgets

Start with: Texture set or ZIP. Output: JSON, CSV, doctor plan.

Analyze Texture Memory

PBR Texture-Set Rotator

Rotate every material map together while transforming tangent-space normal vectors, converting OpenGL or DirectX Y conventions, and preserving the set as one export package.

Best for: Reorienting complete PBR materials without broken normal lighting

Start with: Texture maps or ZIP. Output: PNG, WebP, ZIP, JSON.

Rotate a PBR Texture Set

Sprite Palette Swapper

Extract exact colors from a sprite sheet, map replacements across every frame, preview the animation, and export clean variants without redrawing the art.

Best for: Team colors, enemy variants, skins, and rarity tiers

Start with: Sprite sheet. Output: PNG, ZIP, JSON, GPL.

Open Palette Swapper

Roblox Game Pass Builder

Plan a readable pass lineup, reverse-calculate Robux prices, crop circular-safe icons, write store copy, and generate secure Luau templates in one launch pack.

Best for: Permanent Roblox perks, pricing, icons, and implementation

Start with: Pass concept. Output: ZIP, CSV, PNG, Luau.

Build Roblox Game Passes

Skill Tree Balance Builder

Design classes and prerequisites, tune costs and unlock levels, catch unreachable paths, simulate player builds, and inspect the balance before implementation.

Best for: RPG progression, talent trees, class design, and balance reviews

Start with: Progression rules. Output: JSON, SVG, PNG.

Open Skill Tree Builder

Game Economy Balancer

Start from 48 genre-and-logic templates, edit currency sources, sinks, prices, player behavior, and XP curves, then simulate and export the complete model.

Best for: Game economy design, XP pacing, item pricing, and pre-launch balance reviews

Start with: A game template or custom rewards, costs, use rates, and progression goals. Output: XLSX, JSON, CSV, TXT, share link.

Balance a Game Economy

PBR Map Generator

Convert one source image into an aligned albedo, normal, roughness, height, AO, metallic, and emission map stack with a 3D review step.

Best for: Image-to-PBR conversion and engine-ready material stacks

Start with: Photo, scan, render, or texture. Output: PBR maps and engine ZIPs.

Explore PBR Map Generation

AI Texture Generator

Describe a material, generate a seamless texture direction, refine variations, and move the approved source into the PBR workflow.

Best for: Inventing tileable game surfaces from a material brief

Start with: Text prompt or reference direction. Output: Seamless texture variations.

Explore AI Texture Generation

AI HDRI Generator

Generate a 2:1 panoramic environment from text or an image, inspect the full 360-degree wrap, and export it for scene lighting.

Best for: Custom skies, reflections, look development, and environment lighting

Start with: Text prompt or reference image. Output: 2:1 panorama, PNG, HDR.

Explore AI HDRI Generation

Splat Studio

Generate or import Gaussian splats, clean and edit the scene, add colliders, run a walk test, and package the result from one focused studio.

Best for: Prompt-to-splat concepts, scene cleanup, and playable splat worlds

Start with: Prompt, images, video, PLY, or SPZ. Output: SPZ, PLY, colliders, project package.

Open Splat Studio

World Builder

Build playable mesh worlds with terrain, roads, water, lighting, foliage, props, and reusable scene exports in a browser-based 3D workspace.

Best for: Playable environments, level blocking, and game-ready world packages

Start with: Blank scene, terrain, or 3D assets. Output: GLB, glTF, FBX, world package.

See World Builder

Texture Node Editor

Build seamless procedural textures as reusable node recipes, preview each connected step, and export a complete PBR package without AI.

Best for: Repeatable procedural materials and editable texture recipes

Start with: Node graph recipe. Output: PBR maps and reusable graph.

Explore the Texture Node Editor

Choose the workflow by the artifact you need to ship

The /tools landing pages explain the use case and workflow before opening the related workspace. Focused utilities open directly on their own tool page. Every entry above has a crawlable link, a clear input, and a concrete output.

Start with AI Texture Generator when the surface still needs to be invented, PBR Map Generator when the source needs material channels, AI HDRI Generator for environment lighting, or a focused utility when an existing asset needs inspection, repair, conversion, or optimization.

Game asset tools FAQ

Is this the complete PLAYTEX AI tool directory?

Yes. This page links every current /tools/* child route as well as related standalone builders that are part of the same game-production toolbox.

Do I need to install anything?

No. Every directory entry opens a browser-based workflow. Individual tool pages explain whether uploaded files stay local or use a generation service.

Which page should rank for the core generators?

The /tools/* pages are the search-facing landing pages for PBR Map Generator, AI Texture Generator, and AI HDRI Generator. Their calls to action open the working app URLs.

Can I export the result?

Yes. Outputs vary by workflow and include texture maps, engine ZIPs, PNG, HDR, SPZ, PLY, JSON, CSV, SVG, Luau, and reusable project data.