PLAYTEX AI

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Complete PLAYTEX AI tool directory

Game asset tools that move the work forward

Choose from 59 primary and focused browser workflows for generating PBR maps, textures, environments, splat worlds, and procedural materials or for inspecting, repairing, converting, and optimizing assets.

Browse every tool

Standalone map tools

One map job. One focused workspace.

Upload your own source files and complete one map-generation, conversion, or channel-packing job directly on its page. These direct processors do not require opening the full PBR Map Generator.

Normal Map Generator

Turn a height, bump, photo, or texture into a tangent-space normal map. Processing stays in your browser.

Input: Drop a height, bump, photo, or texture

Result: Download normal PNG

Open standalone tool

Height Map Generator

Turn source luminance into a controlled grayscale height map, separate broad relief from noise, and export it without sending the image off the device.

Input: Drop a photo, texture, scan, or grayscale source

Result: Download height PNG

Open standalone tool

Bump Map Generator

Turn a texture or photo into a controlled grayscale relief signal, inspect the direction, and export a lossless bump-map PNG.

Input: Drop a texture, photo, height map, or grayscale mask

Result: Download bump PNG

Open standalone tool

Roughness Map Generator

Turn source luminance into a controlled roughness or smoothness map, then set levels and contrast before download.

Input: Drop a photo, texture, or grayscale mask

Result: Download roughness PNG

Open standalone tool

Metallic Map Generator

Build a metalness mask from an image, then correct the threshold and material classification before export.

Input: Drop a texture, photo, or authored metalness mask

Result: Download metallic PNG

Open standalone tool

Specular Map Generator

Create a controlled specular-reflectance map with an explicit IOR/F0 target instead of confusing brightness, roughness, and metalness.

Input: Drop a grayscale mask, albedo, scan, or texture

Result: Download specular PNG

Open standalone tool

Emission Map Generator

Select the pixels that should appear self-lit, set their color and intensity, preview them in darkness, and download the map.

Input: Drop a color image, light mask, or texture

Result: Download emission PNG

Open standalone tool

ORM Texture Packer

Pack ambient occlusion into red, roughness into green, and metallic into blue without sending the source maps off the device.

Input: Add AO, roughness, and metallic maps

Result: Download packed ORM PNG

Open standalone tool

Texture Channel Packer

Pack, swizzle, invert, and preview R, G, B, and A with Unreal ORM, Minecraft MER/MERS, Unity HDRP Mask Map, glTF ORM, or fully custom channel contracts.

Best for: Engine mask maps, archive conversions, and custom shader channel layouts

Start with: Texture maps, ZIP, or MCPACK. Output: PNG or ZIP with manifest and import notes.

Pack Texture Channels

Minecraft MER / MERS Map Packer

Pack Bedrock metalness, emissive, roughness, and optional subsurface channels, resolve invalid overlap, and export matching texture-set metadata.

Best for: Minecraft Bedrock RTX and Vibrant Visuals material maps

Start with: MER/MERS source maps, ZIP, or MCPACK. Output: Packed PNG, texture_set JSON, ZIP report.

Pack Minecraft MER / MERS

Minecraft PBR Resource Pack Builder

Import loose textures, ZIP, or MCPACK, validate Bedrock paths and material references, generate missing PBR maps, and download an installable Vibrant Visuals resource pack.

Best for: Complete Minecraft Bedrock PBR and Vibrant Visuals resource packs

Start with: Texture maps, ZIP, or MCPACK. Output: Validated .mcpack and build report.

Build a Minecraft PBR Pack

PBR Engine Converter

Convert complete PBR texture sets into Unity URP or HDRP, Unreal ORM, Godot 4, Blender, Three.js, or glTF packages with target-correct channels, normal maps, settings, and import helpers.

Best for: Cross-engine texture conversion, material migration, and reliable handoff

Start with: PBR texture maps or ZIP. Output: Engine-ready ZIP, textures, settings, helper.

Convert a PBR Texture Set

Read the seven-engine conversion guide

Image Editor

Crop, transform, mask, remove backgrounds, correct color and tone, and prepare source artwork before texture generation or material-map extraction.

Best for: Source cleanup, regional edits, masking, and background removal

Start with: Photo, scan, render, or texture image. Output: Cleaned PNG, JPEG, or WebP source.

Edit a Source Image

Read the image cleanup guide

Image to Three.js

Connect your coding agent to a private browser session, reconstruct a reference as editable Three.js source, and review the staged model, evidence, and live preview.

Best for: Agent-assisted procedural Three.js reconstruction from a reference image

Start with: Reference image and connected coding agent. Output: Editable Three.js source and review evidence.

Build with Image to Three.js

Read the browser-agent workflow guide

AI 3D Model Generator

Generate a textured GLB asset from a text prompt or source image, control mesh detail and texture quality, and save the finished model into the PLAYTEX AI asset workflow.

Best for: Prompt-to-3D and image-to-3D game-asset starting points

Start with: Text prompt or reference image. Output: Textured GLB/PBR asset.

Generate a 3D Model

Sprite Palette Swapper

Extract exact colors from a sprite sheet, map replacements across every frame, preview the animation, and export clean variants without redrawing the art.

Best for: Team colors, enemy variants, skins, and rarity tiers

Start with: Sprite sheet. Output: PNG, ZIP, JSON, GPL.

Open Palette Swapper

Skill Tree Balance Builder

Design classes and prerequisites, tune costs and unlock levels, catch unreachable paths, simulate player builds, and inspect the balance before implementation.

Best for: RPG progression, talent trees, class design, and balance reviews

Start with: Progression rules. Output: JSON, SVG, PNG.

Open Skill Tree Builder

Game Economy Balancer

Start from 48 genre-and-logic templates, edit currency sources, sinks, prices, player behavior, and XP curves, then simulate and export the complete model.

Best for: Game economy design, XP pacing, item pricing, and pre-launch balance reviews

Start with: A game template or custom rewards, costs, use rates, and progression goals. Output: XLSX, JSON, CSV, TXT, share link.

Balance a Game Economy

Panorama to Cubemap Converter

Convert an existing 2:1 PNG, Radiance HDR, or OpenEXR panorama into six direction-projected PNG faces with engine naming, local QA evidence, and a manifest-backed ZIP.

Best for: Existing environment panoramas that need a deterministic six-face engine handoff

Start with: 2:1 PNG, HDR, or EXR panorama. Output: Six PNG faces, manifest JSON, README, ZIP.

Convert a Panorama

Learn cubemap face order and orientation

Roblox Skybox Generator

Project one reviewed 2:1 panorama into six correctly named Roblox Sky faces, bake the Up and Down rotations, and export setup Luau, a manifest, and import notes.

Best for: Custom Roblox skies built from complete 360-degree environments

Start with: Selected 2:1 panorama or generated HDRI. Output: Six PNG faces, setup Luau, manifest, ZIP.

Create a Roblox Skybox

Splat Studio

Generate or import Gaussian splats, clean and edit the scene, add colliders, run a walk test, and package the result from one focused studio.

Best for: Prompt-to-splat concepts, scene cleanup, and playable splat worlds

Start with: Prompt, images, video, PLY, or SPZ. Output: SPZ, PLY, colliders, project package.

Open Splat Studio

World Builder

Build playable mesh worlds with terrain, roads, water, lighting, foliage, props, and reusable scene exports in a browser-based 3D workspace.

Best for: Playable environments, level blocking, and game-ready world packages

Start with: Blank scene, terrain, or 3D assets. Output: GLB, glTF, FBX, world package.

See World Builder

Texture Node Editor

Build seamless procedural textures as reusable node recipes, preview each connected step, and export a complete PBR package without AI.

Best for: Repeatable procedural materials and editable texture recipes

Start with: Node graph recipe. Output: PBR maps and reusable graph.

Explore the Texture Node Editor

Checkers and calculators

Validate, repair, and size the exact issue

These canonical pages handle material validation, repair, and texture-memory analysis. Every URL is linked directly from this hub rather than relying on sitemap discovery alone.

Material checkers and repair utilities

Measure map roles, vectors, color space, alpha, alignment, seams, and platform-specific handoff constraints.

  • PBR Texture Validator: Validate base color, normal, roughness, metallic, AO, and height maps together. Check map roles, completeness, dimensions, vectors, and scalar channels in-browser.
  • Normal Map Checker: Check a tangent-space normal map for invalid vectors, grayscale or color-map mistakes, likely DirectX/OpenGL naming, seams, alpha, and linear-data handling.
  • Normal Map Fixer: Flip DirectX/OpenGL green orientation, normalize tangent-space vectors, flatten unused alpha, and download a repaired normal map in the browser.
  • Texture Color Space Checker: Check whether color maps and PBR data maps should import as sRGB or linear data, with engine-ready import guidance and file metadata evidence.
  • Roughness Smoothness Converter: Convert roughness to smoothness or smoothness to roughness by inverting every channel value, preview the result, and download a lossless PNG.
  • Texture Map Alignment Checker: Compare PBR maps for pixel offsets and dimension mismatches, inspect the best measured translation, and export aligned maps in-browser.
  • Texture Alpha Checker: Inspect decoded alpha values, distinguish opaque, binary, and gradient alpha, estimate memory impact, and flatten unused alpha for free.
  • Metallic Map Validator: Measure metallic-map grayscale consistency, black/white coverage, ambiguous midtones, alpha, seams, and linear-data expectations in-browser.
  • Texture Seam Checker: Compare opposite texture edges, measure seam error, inspect a repeated 3×3 preview, and check each PBR map for tile continuity.
  • UEFN Texture Validator: Pre-check UEFN textures for power-of-two dimensions, 4096 limits, streamability, normal orientation, alpha, memory, and Unreal ORM packing.
  • Roblox PBR Validator: Check Roblox ColorMap, NormalMap, RoughnessMap, and MetalnessMap files for map roles, OpenGL normals, baked lighting, values, alpha, and memory.

Texture memory and delivery calculators

Calculate decoded memory, mip cost, compression tradeoffs, and platform-specific optimization plans.

  • Texture VRAM Calculator: Calculate texture VRAM for an uploaded material set, including mipmaps, duplicate maps, alpha overhead, and desktop, mobile, or Quest compression.
  • Game Texture Size Calculator: Estimate download size, decoded texture memory, mipmaps, and optimized platform totals for a complete game texture set or ZIP.
  • Mipmap Memory Calculator: Calculate exact mipmap overhead for each uploaded texture and compare full-chain memory across BC, ASTC, ETC2, and uncompressed formats.
  • 4K Texture VRAM: See how much VRAM a 4096 by 4096 texture uses in RGBA8, BC1, BC3, BC5, BC7, ASTC, and ETC2, then analyze a complete set.
  • Texture Compression Calculator: Compare BC1, BC3, BC5, BC7, ASTC, ETC2, and KTX2 transcode memory for an uploaded texture set, with mipmaps included across desktop, mobile, and VR targets.
  • Game Texture Optimizer: Find oversized maps, unused alpha, duplicate textures, inefficient normal compression, and ORM packing opportunities before conversion.
  • KTX2 Texture Converter Planner: Estimate KTX2 delivery and GPU transcode memory before converting a texture set, then hand a reviewed optimization plan to Texture Doctor.
  • Reduce Texture Memory in Unity: Analyze a Unity texture set for mip overhead, max-size reductions, alpha waste, normal-map compression, platform overrides, and channel packing.
  • Reduce Texture Memory in Unreal: Analyze Unreal Engine texture sets for mip cost, LOD bias opportunities, normal compression, masks packing, alpha waste, and target-platform formats.
  • Roblox Texture Memory: Estimate Roblox texture memory from an uploaded asset set and identify oversized maps, alpha waste, duplicates, and mobile-first reduction opportunities.
  • VRChat Texture Memory Calculator: Upload VRChat avatar or world textures to estimate total memory, mipmaps, Quest-oriented compression, oversized maps, alpha waste, and packing savings.

Choose the workflow by the artifact you need to ship

The /tools landing pages explain the use case and workflow before opening the related workspace. Focused utilities open directly on their own tool page. Each tool explains which files to start with and what you can save.

Start with AI Texture Generator when the surface still needs to be invented, PBR Map Generator when the source needs material channels, AI HDRI Generator for environment lighting, or a focused utility when an existing asset needs inspection, repair, conversion, or optimization.

Game asset tools FAQ

Is this the complete public PLAYTEX AI tool directory?

Yes. This page links every canonical primary tool plus the focused map generators, validators, repair utilities, packers, and memory calculators intended for public discovery. Secondary job and editor routes consolidate to their public landing page or remain noindex.

Do I need to install anything?

No. Every directory entry opens a browser-based workflow. Individual tool pages explain whether uploaded files stay local or use a generation service.

Which page should rank for a tool?

Use the exact canonical URL linked in this directory. Some working editors use a separate route, but those routes consolidate to the public landing page instead of competing with it.

Can I export the result?

Yes. Outputs vary by workflow and include texture maps, engine ZIPs, PNG, HDR, SPZ, PLY, JSON, CSV, SVG, Luau, and reusable project data.