Pack, swizzle, invert, and preview R, G, B, and A with Unreal ORM, Minecraft MER/MERS, Unity HDRP Mask Map, glTF ORM, or fully custom channel contracts.
Best for: Engine mask maps, archive conversions, and custom shader channel layouts
Start with: Texture maps, ZIP, or MCPACK. Output: PNG or ZIP with manifest and import notes.
Pack Texture Channels
Pack Bedrock metalness, emissive, roughness, and optional subsurface channels, resolve invalid overlap, and export matching texture-set metadata.
Best for: Minecraft Bedrock RTX and Vibrant Visuals material maps
Start with: MER/MERS source maps, ZIP, or MCPACK. Output: Packed PNG, texture_set JSON, ZIP report.
Pack Minecraft MER / MERS
Import loose textures, ZIP, or MCPACK, validate Bedrock paths and material references, generate missing PBR maps, and download an installable Vibrant Visuals resource pack.
Best for: Complete Minecraft Bedrock PBR and Vibrant Visuals resource packs
Start with: Texture maps, ZIP, or MCPACK. Output: Validated .mcpack and build report.
Build a Minecraft PBR Pack
Convert complete PBR texture sets into Unity URP or HDRP, Unreal ORM, Godot 4, Blender, Three.js, or glTF packages with target-correct channels, normal maps, settings, and import helpers.
Best for: Cross-engine texture conversion, material migration, and reliable handoff
Start with: PBR texture maps or ZIP. Output: Engine-ready ZIP, textures, settings, helper.
Convert a PBR Texture Set
Read the seven-engine conversion guide
Starter workflow for scanning a complete PBR texture set, inspecting measured map and cross-set issues, applying deterministic repairs, and exporting for UEFN, Unity, Unreal, Roblox, or Minecraft.
Best for: Final PBR validation, repair, channel packing, and engine handoff
Start with: Material ZIP or texture maps. Output: Repaired maps, engine ZIP, JSON report.
Run Material Preflight
Use the texture troubleshooting field guide
Detect baked shadows, directional light, highlights, exposure loss, and reflectivity risk; inspect the heatmaps and neutral estimate; then create a cleaner base-color texture.
Best for: Photo-to-albedo cleanup, scanned surfaces, and photogrammetry textures
Start with: Texture photo or scan. Output: Detector JSON and corrected PNG.
Detect Baked Lighting
Read the true-albedo cleanup guide
Crop, transform, mask, remove backgrounds, correct color and tone, and prepare source artwork before texture generation or material-map extraction.
Best for: Source cleanup, regional edits, masking, and background removal
Start with: Photo, scan, render, or texture image. Output: Cleaned PNG, JPEG, or WebP source.
Edit a Source Image
Read the image cleanup guide
Drop a GLB to orbit the model, inspect every PBR material, extract the original embedded images, and download a ZIP with a readable material manifest.
Best for: glTF audits, asset recovery, engine handoff, and texture reuse
Start with: Binary glTF (.glb). Output: ZIP, images, JSON.
Extract GLB Textures
Read the GLB texture extraction guide
Connect your coding agent to a private browser session, reconstruct a reference as editable Three.js source, and review the staged model, evidence, and live preview.
Best for: Agent-assisted procedural Three.js reconstruction from a reference image
Start with: Reference image and connected coding agent. Output: Editable Three.js source and review evidence.
Build with Image to Three.js
Read the browser-agent workflow guide
Generate a textured GLB asset from a text prompt or source image, control mesh detail and texture quality, and save the finished model into the PLAYTEX AI asset workflow.
Best for: Prompt-to-3D and image-to-3D game-asset starting points
Start with: Text prompt or reference image. Output: Textured GLB/PBR asset.
Generate a 3D Model
Fill hidden RGB around transparent texture edges without changing alpha, inspect dark or light halos, and export a corrected PNG at the original size.
Best for: Sprites, decals, foliage, UI textures, and texture atlases
Start with: Transparent PNG or WebP. Output: PNG.
Fix Transparent Edges
Read the transparent-edge repair guide
Compare straight and premultiplied alpha, reproduce black or white outlines, probe exact RGBA edge math, and export corrected transparent pixels.
Best for: Sprites, VFX, decals, UI, cutouts, and renderer handoff debugging
Start with: Transparent PNG or WebP. Output: Corrected PNG and pixel diagnosis.
Inspect Alpha Mode
Read the straight-vs-premultiplied guide
Upload a texture set or ZIP to calculate download size, decoded GPU memory, mip overhead, platform estimates, compression options, and optimization savings.
Best for: Desktop, mobile, Unity, Unreal, Roblox, VRChat, and Quest budgets
Start with: Texture set or ZIP. Output: JSON, CSV, doctor plan.
Analyze Texture Memory
Read the texture-memory troubleshooting guide
Rotate every material map together while transforming tangent-space normal vectors, converting OpenGL or DirectX Y conventions, and preserving the set as one export package.
Best for: Reorienting complete PBR materials without broken normal lighting
Start with: Texture maps or ZIP. Output: PNG, WebP, ZIP, JSON.
Rotate a PBR Texture Set
Read the normal-safe rotation guide
Extract exact colors from a sprite sheet, map replacements across every frame, preview the animation, and export clean variants without redrawing the art.
Best for: Team colors, enemy variants, skins, and rarity tiers
Start with: Sprite sheet. Output: PNG, ZIP, JSON, GPL.
Open Palette Swapper
Plan a readable pass lineup, reverse-calculate Robux prices, crop circular-safe icons, write store copy, and generate secure Luau templates in one launch pack.
Best for: Permanent Roblox perks, pricing, icons, and implementation
Start with: Pass concept. Output: ZIP, CSV, PNG, Luau.
Build Roblox Game Passes
Read the complete Roblox game pass maker guide
Design classes and prerequisites, tune costs and unlock levels, catch unreachable paths, simulate player builds, and inspect the balance before implementation.
Best for: RPG progression, talent trees, class design, and balance reviews
Start with: Progression rules. Output: JSON, SVG, PNG.
Open Skill Tree Builder
Start from 48 genre-and-logic templates, edit currency sources, sinks, prices, player behavior, and XP curves, then simulate and export the complete model.
Best for: Game economy design, XP pacing, item pricing, and pre-launch balance reviews
Start with: A game template or custom rewards, costs, use rates, and progression goals. Output: XLSX, JSON, CSV, TXT, share link.
Balance a Game Economy
Convert one source image into an aligned albedo, normal, roughness, height, AO, metallic, and emission map stack with a 3D review step.
Best for: Image-to-PBR conversion and engine-ready material stacks
Start with: Photo, scan, render, or texture. Output: PBR maps and engine ZIPs.
Explore PBR Map Generation
Read the PBR map generator guide
Describe a material, generate a seamless texture direction, refine variations, and move the approved source into the PBR workflow.
Best for: Inventing tileable game surfaces from a material brief
Start with: Text prompt or reference direction. Output: Seamless texture variations.
Explore AI Texture Generation
Read the seamless texture generation guide
Turn a photo, scan, screenshot, or artwork crop into a repeat-safe texture by correcting perspective and lighting, repairing seams, and checking the tiled field.
Best for: Preserving an existing reference while making it tileable
Start with: Photo, scan, screenshot, or artwork crop. Output: Corrected seamless texture image.
Turn an Image into a Texture
Read the photo-to-seamless-texture guide
Generate a 2:1 panoramic environment from text or an image, inspect the full 360-degree wrap, and export it for scene lighting.
Best for: Custom skies, reflections, look development, and environment lighting
Start with: Text prompt or reference image. Output: 2:1 panorama, PNG, HDR.
Explore AI HDRI Generation
Read the 360-degree environment guide
Convert an existing 2:1 PNG, Radiance HDR, or OpenEXR panorama into six direction-projected PNG faces with engine naming, local QA evidence, and a manifest-backed ZIP.
Best for: Existing environment panoramas that need a deterministic six-face engine handoff
Start with: 2:1 PNG, HDR, or EXR panorama. Output: Six PNG faces, manifest JSON, README, ZIP.
Convert a Panorama
Learn cubemap face order and orientation
Project one reviewed 2:1 panorama into six correctly named Roblox Sky faces, bake the Up and Down rotations, and export setup Luau, a manifest, and import notes.
Best for: Custom Roblox skies built from complete 360-degree environments
Start with: Selected 2:1 panorama or generated HDRI. Output: Six PNG faces, setup Luau, manifest, ZIP.
Create a Roblox Skybox
Generate or import Gaussian splats, clean and edit the scene, add colliders, run a walk test, and package the result from one focused studio.
Best for: Prompt-to-splat concepts, scene cleanup, and playable splat worlds
Start with: Prompt, images, video, PLY, or SPZ. Output: SPZ, PLY, colliders, project package.
Open Splat Studio
Build playable mesh worlds with terrain, roads, water, lighting, foliage, props, and reusable scene exports in a browser-based 3D workspace.
Best for: Playable environments, level blocking, and game-ready world packages
Start with: Blank scene, terrain, or 3D assets. Output: GLB, glTF, FBX, world package.
See World Builder
Build seamless procedural textures as reusable node recipes, preview each connected step, and export a complete PBR package without AI.
Best for: Repeatable procedural materials and editable texture recipes
Start with: Node graph recipe. Output: PBR maps and reusable graph.
Explore the Texture Node Editor