Texture Map Alignment Checker
Catch the one-pixel drift that turns clean detail into a halo.
Compare PBR maps for pixel offsets and dimension mismatches, inspect the best measured translation, and export aligned maps in-browser.
Drop two or more maps from one material
Inspect supported images and ZIP entries locally in your browser. PLAYTEX AI compares the maps as a set, labels measured checks separately from visual heuristics, and shows the evidence behind each finding.
- Common-dimension check
- Edge-structure correlation
- Small X/Y translation search
- Improvement over zero offset
- Deterministic canvas realignment
Pricing: The focused check and listed repair on this page are free. Complete Material Preflight requires Starter or higher.
How can PBR map alignment be measured?
The checker compares downsampled edge structure rather than raw color, tests small X/Y translations, and reports an offset only when the shifted correlation improves meaningfully over the unshifted result. Different map types can legitimately emphasize different features, so weak matches remain review items instead of automatic failures.
How the check works
- Upload the source files. Choose the real material maps or a ZIP so dimensions, channels, filenames, and decoded pixel samples can be checked together.
- Review measured evidence. Open each finding to see the affected map, observed value, confidence, and proposed repair instead of a generic pass or fail.
- Export deliberately. Choose an engine target, keep or disable individual repairs, and download renamed maps plus an import-settings report.
Confidence matters: dimensions, alpha ranges, vector length, edge differences, and memory are measured directly. Map meaning, baked lighting, useful resolution, and normal orientation can need filenames, a target choice, or artist review.
Texture Map Alignment Checker FAQ
Are uploaded textures sent to a server?
No. Supported images and ZIP entries are decoded, sampled, and repaired locally in the browser. Closing the page clears the working set unless you download an export.
Can every PBR problem be proven from a texture file alone?
No. Dimensions, alpha use, normal-vector length, edge mismatch, and channel statistics can be measured directly. Lighting, normal orientation, map meaning, and useful resolution can require filenames, a target-engine choice, or artist review, so PLAYTEX AI labels those findings with confidence and evidence.
Will this align unrelated textures?
No. Use maps baked or authored for the same UV layout. A low correlation is reported as inconclusive instead of forcing an offset.
Primary technical references
Last reviewed . Engine importers and validation rules can change; the cooked project remains authoritative.