Guides Wiki
Browse the public documentation hub for tool walkthroughs, workflow references, and practical guidance for moving from source image to usable material output.
Use this guide to choose the right PLAYTEX workflow, understand where each tool fits, and move from idea to game-ready material without bouncing between random experiments.
PBR Map Generator Guide for Game MaterialsUse the PBR Map Generator to turn a texture into a coherent material set with normal, roughness, metallic, AO, height, and emission outputs tuned for real-time engines.
AI Texture Generator Guide for Seamless Surface CreationGenerate new tileable textures from prompts, material presets, palette direction, and style controls designed for game surfaces rather than generic scene art.
Image to Texture Generator Guide for Photos, Scans, and Reference SurfacesConvert photos, scans, and existing artwork into tileable textures using region selection, surface extraction, seam guidance, and post-processing designed for game surfaces.
HDRI Sphere Generator Guide for 360 Lighting EnvironmentsCreate HDRI environment maps for lighting, reflections, and global illumination with controls for environment type, style, time of day, clouds, sun position, seam fixes, and export orientation.
Image Editor Guide for Texture Cleanup, Region Work, and Background RemovalUse the Image Editor to crop, transform, remove backgrounds, tune tone and detail, work on isolated regions, and prep textures before they move into the rest of the PLAYTEX pipeline.
Asset Binder Guide for Mesh Slots, Material Versions, and Review WorkflowsUse Asset Binder to import a mesh, parse material slots, assign approved material versions, preview bindings, and review slot-level logic inside a project-scoped workflow.
Builder Trainer Guide for Screenshot Analysis and UI LearningUse Builder Trainer to upload a builder or editor screenshot, let AI detect the important interface elements, and turn the screenshot into a teachable walkthrough for your workflow.