Image Editor

Edit texture source images before they enter the material pipeline.

Clean up backgrounds, isolate regions, rebalance color and detail, and prepare stronger texture inputs before seamless tiling, material generation, or map extraction.

Tool coverage

  • Transform images with rotation, flipping, scaling, and framing controls
  • Remove backgrounds with edge-aware cleanup, object targeting, and color picking
  • Edit isolated regions, lock protected areas, and refine local corrections
  • Adjust color, tone, detail, creative color, filters, auto corrections, time states, and animation presets
  • Extract palettes, branch visual forks, and review stop-here states before export

Workflow fit

The browser-based PLAYTEX editor is designed to bridge source-image cleanup and production texture workflows, making it easier to hand edited images into seamless texture creation and downstream material generation.

Who it serves

It is built for teams creating materials and assets for Unity, Unreal Engine, Blender, Godot, Three.js, and WebGL workflows.