Unity Texture Generator for URP and HDRP Materials FAQ
Does PLAYTEX AI export directly into a Unity project?
No. PLAYTEX AI builds a Unity-oriented ZIP package with texture maps and supporting metadata. You still import the files, assign them to your material or Shader Graph, and test the result inside Unity.
When should I choose URP versus HDRP export?
Choose the target that matches the render pipeline already used by your Unity project. URP and HDRP packaging conventions differ enough that this decision should happen before handoff.
Does PLAYTEX AI create an HDRP mask map?
When the required metallic, AO, and roughness inputs are present, the HDRP export path can include a packed mask-map output and metadata describing the intended bindings.
Why review maps before Unity import?
Because Unity will expose weak roughness, overdriven normals, bad tiling, and incorrect metallic logic under real lighting. It is faster to catch those problems in the map stack first.