PBR Map Generator for Unity URP and HDRP FAQ
Does the one-click Unity export write into my project?
No. Select Unity and click Unity ZIP once to download the engine-oriented package. You still extract or import the files into Assets, choose the URP, HDRP, or custom shader, assign inputs, and test the result.
Why does Unity use smoothness when my source map is roughness?
Smoothness is the inverse description of roughness. The current PLAYTEX AI Unity preset uses smoothness output so the package matches Unity-oriented material expectations; still verify the exact shader and packed-channel layout used by your project.
What channels does a Unity URP packed texture use?
Unity 6 documents the URP layout as red metallic, green occlusion, blue unused, and alpha smoothness, sampled with sRGB disabled. Custom shaders can use different layouts, so follow the material actually used by the project.
Which Unity textures should have sRGB disabled?
Disable sRGB for technical data such as packed metallic, occlusion, smoothness masks and other linear-value maps. Keep sRGB enabled for ordinary display color such as the Base Map unless the project shader explicitly requires something else.
How should Unity import the normal map?
Use the Normal map texture type when appropriate, keep the Unity preset on its OpenGL convention, and validate the result under moving light. If detail looks inverted, check the green-channel convention and project pipeline rather than compensating blindly.