Unreal Texture Generator for ORM PBR Materials FAQ
Does PLAYTEX AI generate a finished Unreal material asset?
No. PLAYTEX AI exports texture maps and setup metadata. You still import the package and wire the material inside Unreal according to your project standards.
When does packed ORM get included?
Packed ORM is included when ambient occlusion, roughness, and metallic maps are all present in the generated set. If one is missing, the package should preserve that fact instead of hiding it.
What channel order does PLAYTEX AI use for Unreal ORM?
PLAYTEX AI uses the common Unreal-oriented convention R = ambient occlusion, G = roughness, and B = metallic for its packed ORM output.
Why review channels before packing ORM?
Packing makes handoff convenient, but it does not fix weak source channels. AO, roughness, and metallic should be inspected individually before they are combined.