Material Preflight

Find every texture issue. Repair the set. Ship it right.

Starter subscribers can scan a complete PBR texture set, repair measured issues, and export a package for UEFN, Unity, Unreal, Roblox, or Minecraft.

Run complete preflight

Drop a material ZIP or texture maps

Inspect supported images and ZIP entries locally in your browser. PLAYTEX AI compares the maps as a set, labels measured checks separately from visual heuristics, and shows the evidence behind each finding.

  • Map identification and set completeness
  • Dimensions, alignment, seams, and repeated detail
  • Normal vectors, orientation evidence, and color-space metadata
  • Roughness, metallic, alpha, and baked-lighting heuristics
  • Memory, useful resolution, and engine-specific channel packing

Pricing: Complete Material Preflight—including the whole-set scan, evidence report, automatic repair, and target-ready export—requires Starter or higher. Focused checker and fixer pages remain free.

Open the interactive Material Preflight

What does a complete material preflight check?

A complete preflight checks the relationships across the set—not only one pixel range. PLAYTEX AI identifies map roles, compares dimensions and alignment, samples normal vectors and scalar channels, checks alpha and tile edges, estimates memory, and evaluates target-specific naming, normal orientation, color space, and channel packing.

How the check works

  1. Upload the source files. Choose the real material maps or a ZIP so dimensions, channels, filenames, and decoded pixel samples can be checked together.
  2. Review measured evidence. Open each finding to see the affected map, observed value, confidence, and proposed repair instead of a generic pass or fail.
  3. Export deliberately. Choose an engine target, keep or disable individual repairs, and download renamed maps plus an import-settings report.

Confidence matters: dimensions, alpha ranges, vector length, edge differences, and memory are measured directly. Map meaning, baked lighting, useful resolution, and normal orientation can need filenames, a target choice, or artist review.

Material Preflight FAQ

Which plan includes the complete Material Preflight?

The complete set scan, evidence report, automatic multi-map repair, and engine-ready package export require Starter or higher. The focused checker and fixer pages remain free.

Are uploaded textures sent to a server?

No. Supported images and ZIP entries are decoded, sampled, and repaired locally in the browser. Closing the page clears the working set unless you download an export.

Can every PBR problem be proven from a texture file alone?

No. Dimensions, alpha use, normal-vector length, edge mismatch, and channel statistics can be measured directly. Lighting, normal orientation, map meaning, and useful resolution can require filenames, a target-engine choice, or artist review, so PLAYTEX AI labels those findings with confidence and evidence.

Primary technical references

Last reviewed . Engine importers and validation rules can change; the cooked project remains authoritative.