Texture Color Space Checker

Color should look like color. Data should stay numerically exact.

Check whether color maps and PBR data maps should import as sRGB or linear data, with engine-ready import guidance and file metadata evidence.

Check color spaces

Drop color and PBR data maps

Inspect supported images and ZIP entries locally in your browser. PLAYTEX AI compares the maps as a set, labels measured checks separately from visual heuristics, and shows the evidence behind each finding.

  • Map role inferred from filename and pixels
  • PNG sRGB and ICC metadata
  • Color-map versus data-map expectation
  • Target-engine import note
  • Packed-map linear-data requirement

Pricing: This focused check and its evidence are free. Complete Material Preflight and engine-ready repair packaging require Starter or higher.

Open the interactive Texture Color Space Checker

Which PBR textures use sRGB?

Base-color and emissive color textures normally use sRGB decoding. Normal, roughness, metallic, ambient-occlusion, height, opacity masks, and packed data textures normally remain linear. File metadata is evidence, but the target engine import setting is the final control.

How the check works

  1. Upload the source files. Choose the real material maps or a ZIP so dimensions, channels, filenames, and decoded pixel samples can be checked together.
  2. Review measured evidence. Open each finding to see the affected map, observed value, confidence, and proposed repair instead of a generic pass or fail.
  3. Export deliberately. Choose an engine target, keep or disable individual repairs, and download renamed maps plus an import-settings report.

Confidence matters: dimensions, alpha ranges, vector length, edge differences, and memory are measured directly. Map meaning, baked lighting, useful resolution, and normal orientation can need filenames, a target choice, or artist review.

Texture Color Space Checker FAQ

Are uploaded textures sent to a server?

No. Supported images and ZIP entries are decoded, sampled, and repaired locally in the browser. Closing the page clears the working set unless you download an export.

Does removing PNG sRGB metadata change Unity or Unreal import settings?

Not necessarily. Engines expose their own sRGB import controls. The checker exports a per-map settings report so the project importer can be configured explicitly.

Can every PBR problem be proven from a texture file alone?

No. Dimensions, alpha use, normal-vector length, edge mismatch, and channel statistics can be measured directly. Lighting, normal orientation, map meaning, and useful resolution can require filenames, a target-engine choice, or artist review, so PLAYTEX AI labels those findings with confidence and evidence.

Primary technical references

Last reviewed . Engine importers and validation rules can change; the cooked project remains authoritative.