PBR Texture Validator
Check the complete map set, not six files in isolation.
Validate base color, normal, roughness, metallic, AO, and height maps together. Check map roles, completeness, dimensions, vectors, and scalar channels in-browser.
Drop a PBR texture set or ZIP
Inspect supported images and ZIP entries locally in your browser. PLAYTEX AI compares the maps as a set, labels measured checks separately from visual heuristics, and shows the evidence behind each finding.
- Expected map roles and missing maps
- Shared texture dimensions
- Normal-map RGB signature
- Normal-vector length
- Scalar-map grayscale behavior
Pricing: This focused check and its evidence are free. Complete Material Preflight and engine-ready repair packaging require Starter or higher.
How do you validate a PBR texture set?
Validate map meaning first, then compare shared geometry such as dimensions. Measure normal-map signature and vector length, and confirm that scalar maps behave like grayscale data. A plausible value range alone cannot confirm that the maps belong together, so this free validator reports structural evidence and links deeper checks separately.
How the check works
- Upload the source files. Choose the real material maps or a ZIP so dimensions, channels, filenames, and decoded pixel samples can be checked together.
- Review measured evidence. Open each finding to see the affected map, observed value, confidence, and proposed repair instead of a generic pass or fail.
- Export deliberately. Choose an engine target, keep or disable individual repairs, and download renamed maps plus an import-settings report.
Confidence matters: dimensions, alpha ranges, vector length, edge differences, and memory are measured directly. Map meaning, baked lighting, useful resolution, and normal orientation can need filenames, a target choice, or artist review.
PBR Texture Validator FAQ
Are uploaded textures sent to a server?
No. Supported images and ZIP entries are decoded, sampled, and repaired locally in the browser. Closing the page clears the working set unless you download an export.
Can every PBR problem be proven from a texture file alone?
No. Dimensions, alpha use, normal-vector length, edge mismatch, and channel statistics can be measured directly. Lighting, normal orientation, map meaning, and useful resolution can require filenames, a target-engine choice, or artist review, so PLAYTEX AI labels those findings with confidence and evidence.
Which files can I validate?
The browser accepts common texture formats and ZIP archives. PNG, JPEG, and WebP receive decoded pixel checks; additional formats can still receive header, filename, dimension, and memory checks when the browser can read them.
Primary technical references
Last reviewed . Engine importers and validation rules can change; the cooked project remains authoritative.