Normal maps stay inside the full material story
Generate normal detail alongside albedo, roughness, AO, height, metallic, and emission so the channels do not drift.
- Albedo map: Generated brick albedo map preview
- Normal map: Generated brick normal map preview
- Roughness map: Generated brick roughness map preview
- AO map: Generated brick ambient occlusion map preview
- Height map: Generated brick height map preview
- Emission map: Generated brick emission map preview
- Metallic map: Generated brick metallic map preview