Roughness tuning panel
Adjust black point, white point, contrast, and output mode before the texture reaches engine lighting.
- Black point: 0.12
- White point: 0.88
- Contrast: 1.25
- Output mode: Roughness
Export roughness in the format the renderer expects
Some targets want roughness, some workflows think in smoothness, and packed exports need predictable channel behavior.
PLAYTEX packages map intent and target notes, then final material setup still happens in the destination tool.
- roughness.png
- metallic.png
- ao.png
- normal.png
- texture_compression_profile.json
- export_manifest.json
Step 1: Define the material feel
Decide whether the surface should read as dusty, wet, polished, ceramic, painted, worn, or raw.
Step 2: Generate roughness from the source
Use luminance, inversion, contrast, and response controls to derive a useful grayscale map.
Step 3: Check roughness against metallic and AO
The channel should support the material story rather than fighting the other maps.
Step 4: Export with target-aware notes
Keep roughness or smoothness expectations visible in the exported package.