Game texture optimizer: find the work worth doing first.
Upload the set, rank the avoidable memory, and send one explicit optimization plan into the conversion workflow.
Analyze a complete texture set or ZIP
Choose the real source files instead of entering every width, height, quantity, format, and mip setting by hand. The browser tool reads supported image headers, expands ZIP entries locally, hashes exact duplicates, samples decoded alpha where supported, and calculates each mip level with GPU block rounding.
- Download size and expanded source bytes
- RGBA8-equivalent uncompressed GPU memory and exact mipmap overhead
- Desktop, Mobile, and VR / Quest recommendations
- BC1, BC3, BC5, BC7, ASTC, ETC2, and KTX2 transcode comparisons
- Unused alpha, duplicate, oversized-map, normal-format, and ORM packing checks
What can a game texture optimizer detect automatically?
The analyzer can detect exact duplicate files, alpha channels that appear unused, utility maps that are larger than the target preset needs, normal maps stored as general RGBA textures, non-power-of-two dimensions, and compatible occlusion, roughness, and metallic maps that can share one RGB texture.
Duplicate check
SHA-256 content matching across files and ZIP folders
Alpha check
Decoded pixel sampling for supported browser image formats
Packing check
Filename role and matching-dimension analysis for ORM sets
Optimize by measurable savings instead of habit
The recommendation rail keeps each action tied to estimated bytes. That makes it easier to prioritize a duplicate 4K map over a tiny format cleanup that will not move the budget.
- Remove exact waste. Duplicates and unused alpha are usually the lowest-risk first actions.
- Reduce low-information maps. Masks and utility data often tolerate lower resolution than the visible color texture.
- Pack and compress by role. Combine compatible scalar channels and use a normal-specific format where the target supports it.
Game Texture Optimizer FAQ
Do my texture files leave the browser?
No. Texture inspection, ZIP extraction, duplicate hashing, alpha sampling, and memory estimates run locally in the browser. PLAYTEX AI does not upload the files for this analysis.
Does the optimizer change my files immediately?
No. The analyzer produces a reviewable plan first. The handoff stores the selected actions for Texture Doctor rather than silently rewriting source assets.
What is ORM packing?
ORM packing combines ambient occlusion, roughness, and metallic scalar maps into the red, green, and blue channels of one texture, reducing texture fetches and duplicated channel storage when the engine workflow supports it.