End-to-end workflow
Six stages. One creation system.
Start with a surface, an image, an environment, or an idea—then assemble the world and package the result for where you build.
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PBR Map Generator
Turn one surface into a complete, aligned material stack.
One source → seven engine-ready maps. Albedo, normal, roughness, metallic, height, AO, and emission stay aligned while you preview and tune the result.
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Image to Texture Generator
Turn a photo or image into a seamless texture you can actually repeat.
Image → seamless, repeatable texture. Inspect the tile, repair the seam, and carry the cleaned source into the rest of PLAYTEX AI.
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HDRI Sphere Generator
Create a 360° environment for lighting, worlds, and skyboxes.
Prompt or image → 360° environment. Generate the panorama, check the seam and orientation, then export a world-ready environment.
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AI Texture Generator
Describe a material and generate an editable, seamless source.
Idea → original seamless texture. Prompt, vary, preview on geometry, and continue into maps without leaving the workspace.
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World Builder [BETA]
Paint your materials onto terrain, shape the landscape, and light the world with your HDRI.
Textures + HDRI → editable, exportable world. Shape and paint terrain, add roads, water, foliage, and props, apply an HDRI environment, then export the mesh world as GLB, glTF, or FBX.
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Export & Engine Handoff
Package the reviewed result for the engine, renderer, or platform where you build.
Reviewed assets → target-aware package. Use target presets for Blender, Unity, Unreal, Godot, Three.js, and glTF, or follow guided workflows for WebGL, Roblox, Minecraft, Fortnite and UEFN, VRChat, and BeamNG.drive.