Seven separate maps for StandardMaterial3D
StandardMaterial3D uses separate ambient occlusion, roughness, and metallic textures. Review all seven maps before importing them into Godot.
Godot 4 StandardMaterial3D map output
The Godot ZIP contains these seven aligned PNG maps with OpenGL normal orientation and separate scalar-data textures.
- Albedo: Generated brick albedo map preview
- Normal: Generated brick normal map preview
- Roughness: Generated brick roughness map preview
- Metallic: Generated brick metallic map preview
- AO: Generated brick ambient occlusion map preview
- Height: Generated brick height map preview
- Emission: Generated brick emission map preview