BeamNG map stack before mod-folder setup
Generate and name the textures so material JSON, Blender material names, vehicle skins, and level terrain work do not rely on mystery files.
- Albedo map: Generated brick albedo map preview
- Normal map: Generated brick normal map preview
- Roughness map: Generated brick roughness map preview
- AO map: Generated brick ambient occlusion map preview
- Height map: Generated brick height map preview
- Emission map: Generated brick emission map preview
- Metallic map: Generated brick metallic map preview