Map stack prepared before UEFN import
Build the source texture and technical maps together so the UEFN material graph starts from reviewed base color, normal, roughness, metallic, and AO intent.
- Albedo map: Generated brick albedo map preview
- Normal map: Generated brick normal map preview
- Roughness map: Generated brick roughness map preview
- AO map: Generated brick ambient occlusion map preview
- Height map: Generated brick height map preview
- Emission map: Generated brick emission map preview
- Metallic map: Generated brick metallic map preview