Which PLAYTEX AI maps work with Roblox SurfaceAppearance?
Roblox Studio supports five SurfaceAppearance map types: color, normal, roughness, metalness, and emissive. PLAYTEX AI also produces height and ambient occlusion maps for review and other workflows, but SurfaceAppearance has no direct input for either supporting map.
Native Roblox SurfaceAppearance maps
Assign these five PLAYTEX AI outputs in Studio: ColorMap, NormalMap, RoughnessMap, MetalnessMap, and EmissiveMaskContent.
- ColorMap: Tileable Roblox brick color map for the SurfaceAppearance ColorMap property
- NormalMap: OpenGL tangent-space normal map for the Roblox SurfaceAppearance NormalMap property
- RoughnessMap: Grayscale roughness map for the Roblox SurfaceAppearance RoughnessMap property
- MetalnessMap: Grayscale metalness map for the Roblox SurfaceAppearance MetalnessMap property
- EmissiveMask: Grayscale emissive mask for the Roblox SurfaceAppearance EmissiveMaskContent property
Supporting PLAYTEX AI maps
Height and ambient occlusion can support review or another rendering workflow. They are not direct SurfaceAppearance inputs.
- Height (supporting): Supporting PLAYTEX AI height map with no direct Roblox SurfaceAppearance input
- AO (supporting): Supporting PLAYTEX AI ambient occlusion map with no direct Roblox SurfaceAppearance input