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AI HDRI发生器

HDRI球体 & Skybox Generator for Environment Maps

它能生成一个2:1的等矩形环境,基于文本或图像引导,允许你在360度全景视图中查看完整包裹,并导出图像或HDR资产,以及Unity、Unreal Engine、Godot、Roblox和Three.js的六面引擎包。

文本或图像输入互动360°预览等矩形2:1PNG还是HDRGeneration quality and upscaling by plan引擎立方图包

Open the AI HDRI Generator · Read the 360-degree environment guide

From the PLAYTEX AI library

From panorama to a rendered environment

Explore real library panoramas in 360°, then compare how the same image appears behind a scene and in reflective and matte materials.

Reviewed September 4, 2026. Workflow labels summarize saved settings; full prompts are not published. These are existing library outputs, not newly generated samples.

已获救

Fantasy city at night

How it was madeCity Skyline → Fantasy Realm → Industrial Grit → night, with seam fix enabled.

Fantasy city at night 2:1 equirectangular panorama
1 · Equirectangular panorama
Fantasy city at night rendered on a scene with reflective and matte spheres in Blender Cycles
3 · Blender Cycles render · the same panorama as background and environment lighting

What to check Inspect the horizon join and architecture at close range before using it as a background.

Source and render details

Library file: 3840 × 1920. Demonstration file: 2048 × 1024.

This demonstration uses an LDR library image. It shows environment integration, not calibrated high-dynamic-range capture.

Blender Cycles 4.2.3 LTS · 32 samples · AgX · environment strength 1; no extra lights; identical objects, camera and exposure across examples.

Read the recorded settings

已获救

Clouds over a mirrored horizon

How it was madeStorm Clouds → Sci-fi Futuristic → Photoreal Clean → noon, with seam fix enabled.

Clouds over a mirrored horizon 2:1 equirectangular panorama
1 · Equirectangular panorama
Clouds over a mirrored horizon rendered on a scene with reflective and matte spheres in Blender Cycles
3 · Blender Cycles render · the same panorama as background and environment lighting

What to check The reflected lower hemisphere creates an intentionally surreal environment; it is not a neutral daylight reference.

Source and render details

Library file: 2048 × 1024. Demonstration file: 2048 × 1024.

This demonstration uses an LDR library image. It shows environment integration, not calibrated high-dynamic-range capture.

Blender Cycles 4.2.3 LTS · 32 samples · AgX · environment strength 1; no extra lights; identical objects, camera and exposure across examples.

Read the recorded settings

已获救

Tropical beach at golden hour

How it was madeTropical Beach → Dreamy Ethereal → Photoreal Clean → afternoon, with seam fix enabled.

Tropical beach at golden hour 2:1 equirectangular panorama
1 · Equirectangular panorama
Tropical beach at golden hour rendered on a scene with reflective and matte spheres in Blender Cycles
3 · Blender Cycles render · the same panorama as background and environment lighting

What to check The bright sun is encoded in an LDR image. Converting the file to HDR does not recover captured high-dynamic-range lighting.

Source and render details

Library file: 2048 × 1024. Demonstration file: 2048 × 1024.

This demonstration uses an LDR library image. It shows environment integration, not calibrated high-dynamic-range capture.

Blender Cycles 4.2.3 LTS · 32 samples · AgX · environment strength 1; no extra lights; identical objects, camera and exposure across examples.

Read the recorded settings

AI HDRI发生器会产生什么效果?

从文本或图像生成2:1全景HDRI风格环境,在360°查看器中检查,并导出全景图或引擎兼容立方图包。

2:1环境球工作流程的等矩形全景图。
360°在导出前旋转视平线并完成完整包裹。
5台发动机Unity、Unreal Engine、Godot、Roblox 以及带有可选方形面尺寸的 Three.js 包。

Output boundary: 生成的环境是创意光照资产,而非经过校准的真实光探针。验证目标渲染器中的曝光、色彩响应和反射行为。

Starter, Creator, and Studio include commercial-use rights, subject to the Terms and source rights. Free outputs are public and non-exclusive. Review ownership and use terms.

工具工作流程指南

AI HDRI发生器会产生什么效果?

它能生成一个2:1的等矩形环境,基于文本或图像引导,允许你在360度全景视图中查看完整包裹,并导出图像或HDR资产,以及Unity、Unreal Engine、Godot、Roblox和Three.js的六面引擎包。

更新 作者 PLAYTEX AI 编辑团队.

发生了什么变化

  • 在现有工具展示下方添加了精确的输出定义。
  • 新增了目标和面大小选择,便于引擎就绪的立方体地图切换。
  • 新增了针对目标的面部标签、清单、设置脚本和光度校准极限。

输出比

2:1

环境球工作流程的等矩形全景图。

评论空间

360°

在导出前旋转视平线并完成完整包裹。

cubemap 导出

5台发动机

Unity、Unreal Engine、Godot、Roblox 以及带有可选方形面尺寸的 Three.js 包。

决策表

根据目标格式选择环境工作流程

Decision guide for PLAYTEX AI HDRI Generator tool page
地理位置选择为什么
场景需要新的天空或光影方向。 生成一个HDRI球体 通过文字或视觉参考创建全景环境。
地平线或接缝是不确定的。 使用360°观景器 从环境中检查方向和包裹。
目标读取等矩形映射。 导出图片或HDR 直接使用2:1全景图,仅在需要套餐允许的输出时选择AI放大:Creator最高8K,Studio最高16K。
目标需要六个立方体贴面。 导出至发动机 选择引擎和方形面大小;PLAYTEX AI 会打包命名面、清单和设置说明。

范围与局限

生成的环境是创意光照资产,而非经过校准的真实光探针。验证目标渲染器中的曝光、色彩响应和反射行为。