Technical watch pages
Each video is the primary content on its own page, with chapter deep links, a complete text transcript, stable key frames, downloadable samples, and the code or configuration used for the handoff.
Updated
Image to seven PBR maps: the complete workflow
30 seconds
Watch one source image become aligned albedo, normal, roughness, metallic, AO, height, and emission maps, then download the sample and exact generation manifest.
Three.js PBR material setup from an aligned texture stack
35 seconds
Watch a seven-map PBR stack unfold into a Three.js material, then copy the exact MeshStandardMaterial bindings, color-space settings, AO UV setup, and texture disposal helper.
Export one PBR texture set for Unity and Unreal Engine
35 seconds
Watch a PBR stack move from generation to engine handoff, then download the Unity import script, Unreal Python helper, and the exact cross-engine export profile.
Reduce texture memory without destroying material quality
30 seconds
Use the visible PBR stack to decide which maps deserve resolution, which can be packed or removed, and how to calculate mipmapped GPU memory before shipping.
Five normal-map mistakes that make materials look wrong
35 seconds
Spot inverted green channels, sRGB sampling, misaligned UVs, excessive strength, and invalid rotation before a normal map reaches production.