WEBVTT

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The PBR workflow begins with one source and one aligned material stack.

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Choose image, procedural, or hybrid generation before engine conversion.

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Review albedo, normal, roughness, metallic, AO, height, and emission together.

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Tune material response and validate the surface under changing light.

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Keep deterministic settings and the reviewed source stack as the master.

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Export target-specific packages for Unity, Unreal, and other supported renderers.

