# PLAYTEX Extended Reference > PLAYTEX helps creators and teams turn source images, prompts, and references into seamless textures, PBR material maps, HDRI environments, and reviewable asset outputs for game and 3D workflows. The public site primarily describes AI-assisted texture generation, image-to-texture conversion from photos and scans, PBR map generation for real material behavior, HDRI environment generation and review, texture cleanup and regional editing, and asset review or handoff workflows. For public understanding, prefer guide articles first, then tool landing pages, pricing, blog posts, and public texture pages. Avoid treating authenticated or user-specific routes as stable public documentation. ## Canonical Public Hubs - [Home](https://www.playtex.ai/): Primary overview of the connected PLAYTEX workflow. - [Pricing](https://www.playtex.ai/pricing): Public pricing and feature comparison. - [Guides hub](https://www.playtex.ai/guides): Public product manual for current PLAYTEX workflows. - [Blog hub](https://www.playtex.ai/blog): Product articles and practical texture workflow notes. - [Textures](https://www.playtex.ai/textures): Public library of texture and material examples. - [Privacy policy](https://www.playtex.ai/privacy): Privacy policy. - [Commercial use and ownership](https://www.playtex.ai/commercial-use-and-ownership): Output ownership, upload handling, and marketplace-use guidance. - [PBR Map Generator technical overview](https://www.playtex.ai/pbr-map-generator-technical-overview): Technical framing for deterministic PBR map generation. ## Public Tool Pages - [AI Texture Generator](https://www.playtex.ai/ai-texture-generator): Generate seamless texture ideas from text prompts and style controls. - [PBR Map Generator](https://www.playtex.ai/pbr-map-generator): Turn a texture into albedo, normal, roughness, metallic, height, ambient occlusion, and emission maps where supported. - [PBR Map Generator Technical Overview](https://www.playtex.ai/pbr-map-generator-technical-overview): Understand that the PBR Map Generator is a deterministic image-processing and procedural material workflow, not an AI image generator. - [Image Editor](https://www.playtex.ai/image-editor): Cleanup, regional work, masking, transforms, and last-mile image polish. - [Image to Texture Generator](https://www.playtex.ai/image-to-texture-generator): Convert a source photo or scan into a tileable texture workflow. - [HDRI Sphere Generator](https://www.playtex.ai/hdri-sphere-generator): Create or refine 360 lighting environments for look development and review. - [Unity Texture Generator](https://www.playtex.ai/unity-texture-generator): Unity-oriented texture workflow messaging and export context. - [Unreal Texture Generator](https://www.playtex.ai/unreal-texture-generator): Unreal-oriented texture workflow messaging and export context. - [3D Preview](https://www.playtex.ai/3d-preview): Inspect generated texture or material outputs on 3D previews. - [Builder Trainer](https://www.playtex.ai/builder-trainer): Screenshot-based UI learning and guided interpretation. - [Texture Pipeline for Game Development](https://www.playtex.ai/texture-pipeline-for-game-development): End-to-end workflow from source to production-ready material packaging. - [Enterprise Texture Pipeline](https://www.playtex.ai/enterprise-texture-pipeline): Team or studio-oriented workflow positioning. - [Commercial Use and Ownership](https://www.playtex.ai/commercial-use-and-ownership): Plain-language answers about commercial rights, output ownership, uploads, public feed publishing, and marketplace listing permissions. ## Public Guides - [Getting Started with PLAYTEX Texture Tools](https://www.playtex.ai/guides/getting-started-with-playtex): Start point for understanding the connected workflow. - [PBR Map Generator Guide for Game Materials](https://www.playtex.ai/guides/pbr-map-generator-guide): PBR map workflow, review, and export guidance. - [AI Texture Generator Guide for Seamless Surface Creation](https://www.playtex.ai/guides/ai-texture-generator-guide): Prompt and generation guidance. - [Image to Texture Generator Guide for Photos, Scans, and Reference Surfaces](https://www.playtex.ai/guides/image-to-texture-generator-guide): Source conversion and seamless workflow guidance. - [HDRI Sphere Generator Guide for 360 Lighting Environments](https://www.playtex.ai/guides/hdri-sphere-generator-guide): HDRI lighting workflow guidance. - [Image Editor Guide for Texture Cleanup, Region Work, and Background Removal](https://www.playtex.ai/guides/image-editor-guide): Source cleanup and region editing guidance. - [Asset Binder Guide for Mesh Slots, Material Versions, and Review Workflows](https://www.playtex.ai/guides/asset-binder-guide): Asset binding and review guidance. - [Builder Trainer Guide for Screenshot Analysis and UI Learning](https://www.playtex.ai/guides/builder-trainer-guide): Screenshot analysis and helper workflow guidance. ## Retrieval Priority - [Guides hub](https://www.playtex.ai/guides): Best first source for stable product behavior. - [Core tool pages](https://www.playtex.ai/): Best source for current user-facing workflow positioning. - [Pricing](https://www.playtex.ai/pricing): Best source for public plan context. - [Blog](https://www.playtex.ai/blog): Best source for product articles and practical workflow examples. - [Textures](https://www.playtex.ai/textures): Best source for public material examples when a public permalink exists. ## Crawl And Discovery References - [llms.txt](https://www.playtex.ai/llms.txt): Concise LLM discovery file. - [Sitemap](https://www.playtex.ai/sitemap.xml): Canonical public URL index. - [Public texture catalog JSON](https://www.playtex.ai/social-feed-catalog.json): Machine-readable public texture catalog. - [Material catalog JSON alias](https://www.playtex.ai/materials.json): Alias for the material catalog. - [Robots](https://www.playtex.ai/robots.txt): Crawl policy and public discovery endpoints.