PLAYTEX AI — Wet basalt with moss

Custom basalt-and-moss direction → Photoreal Clean → medium pattern scale → seamless generation.

These are existing library outputs, reviewed 2026-09-04. Workflow labels summarize saved controls; the full generation prompt is not published. No new AI generation was performed for this demonstration.

Bright mineral streaks remain recognizable in a repeat. The inferred Organic family differed from the intended basalt surface; the demonstration uses a dielectric stone material.

Principled BSDF; base color sRGB; OpenGL normal, metallic and roughness Non-Color; normal strength 0.7; two neutral area lights and world strength 0.3; no displacement or bloom. Cycles CPU, 32 samples, denoising; AgX Medium High Contrast; exposure 0; gamma 1.

Use source.png for the repeat/environment test. Texture map packs contain newly derived 512px maps from the deterministic PLAYTEX AI core, not measured material properties. Unity uses metallic in R and smoothness (1 − roughness) in A. The original unedited library file dimensions were 1024×1024.

Sample use is subject to the PLAYTEX AI Terms: https://www.playtex.ai/terms
