PLAYTEX AI — Weathered field stone

Stone preset → realistic PBR art target → Photoreal Clean → medium pattern scale.

These are existing library outputs, reviewed 2026-09-04. Workflow labels summarize saved controls; the full generation prompt is not published. No new AI generation was performed for this demonstration.

Large stones repeat as landmarks. Match stone scale to the scene and inspect seams before covering a large wall.

Principled BSDF; base color sRGB; OpenGL normal, metallic and roughness Non-Color; normal strength 0.7; two neutral area lights and world strength 0.3; no displacement or bloom. Cycles CPU, 32 samples, denoising; AgX Medium High Contrast; exposure 0; gamma 1.

Use source.png for the repeat/environment test. Texture map packs contain newly derived 512px maps from the deterministic PLAYTEX AI core, not measured material properties. Unity uses metallic in R and smoothness (1 − roughness) in A. The original unedited library file dimensions were 2048×2048.

Sample use is subject to the PLAYTEX AI Terms: https://www.playtex.ai/terms
